/home/techb158/workloadmatch.com/bower_components/jquery-ui/ui
NameSizeModeActions
i18n/-0777rm
minified/-0777rm
.jshintrc3360777editdlrm
accordion.js150210777editdlrm
autocomplete.js163860777editdlrm
button.js113270777editdlrm
core.js76620777editdlrm
datepicker.js779730777editdlrm
dialog.js218050777editdlrm
draggable.js349940777editdlrm
droppable.js116560777editdlrm
effect-blind.js21010777editdlrm
effect-bounce.js29660777editdlrm
effect-clip.js16450777editdlrm
effect-drop.js16510777editdlrm
effect-explode.js25810777editdlrm
effect-fade.js7330777editdlrm
effect-fold.js18750777editdlrm
effect-highlight.js11790777editdlrm
effect-puff.js12360777editdlrm
effect-pulsate.js15510777editdlrm
effect-scale.js20030777editdlrm
effect-shake.js21290777editdlrm
effect-size.js62360777editdlrm
effect-slide.js16490777editdlrm
effect-transfer.js14100777editdlrm
effect.js322830777editdlrm
menu.js169800777editdlrm
mouse.js53430777editdlrm
position.js160920777editdlrm
progressbar.js36660777editdlrm
resizable.js285840777editdlrm
selectable.js71360777editdlrm
selectmenu.js137640777editdlrm
slider.js192050777editdlrm
sortable.js433800777editdlrm
spinner.js129090777editdlrm
tabs.js231280777editdlrm
tooltip.js130450777editdlrm
widget.js158140777editdlrm
Edit: /home/techb158/workloadmatch.com/bower_components/jquery-ui/ui/effect-shake.js (2129B)
/*! * jQuery UI Effects Shake 1.11.4 * http://jqueryui.com * * Copyright jQuery Foundation and other contributors * Released under the MIT license. * http://jquery.org/license * * http://api.jqueryui.com/shake-effect/ */ (function( factory ) { if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define([ "jquery", "./effect" ], factory ); } else { // Browser globals factory( jQuery ); } }(function( $ ) { return $.effects.effect.shake = function( o, done ) { var el = $( this ), props = [ "position", "top", "bottom", "left", "right", "height", "width" ], mode = $.effects.setMode( el, o.mode || "effect" ), direction = o.direction || "left", distance = o.distance || 20, times = o.times || 3, anims = times * 2 + 1, speed = Math.round( o.duration / anims ), ref = (direction === "up" || direction === "down") ? "top" : "left", positiveMotion = (direction === "up" || direction === "left"), animation = {}, animation1 = {}, animation2 = {}, i, // we will need to re-assemble the queue to stack our animations in place queue = el.queue(), queuelen = queue.length; $.effects.save( el, props ); el.show(); $.effects.createWrapper( el ); // Animation animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance; animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2; animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2; // Animate el.animate( animation, speed, o.easing ); // Shakes for ( i = 1; i < times; i++ ) { el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing ); } el .animate( animation1, speed, o.easing ) .animate( animation, speed / 2, o.easing ) .queue(function() { if ( mode === "hide" ) { el.hide(); } $.effects.restore( el, props ); $.effects.removeWrapper( el ); done(); }); // inject all the animations we just queued to be first in line (after "inprogress") if ( queuelen > 1) { queue.splice.apply( queue, [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); } el.dequeue(); }; }));